If you're online when I'm ready to release an alpha, I'd be more than happy to invite you.
NEW DUMP :
surf_anthropomorphic (ALPHA COMPILE)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GENERAL TO DO LIST :
Cheetah // DONE
Panther // DONE
Jaguar // DONE
Cow // DONE
Snake // DONE
Fox // DONE
Tiger // DONE
Ocelot // Done ?
Giraffe // DONE
Lynx // DONE
Zebra // DONE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
DONE ADDS :
Secrets // DONE
Ending Point // DONE
Starting Point // DONE
Minigames // DONE
Cubemaps // DONE
Lighting // DONE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Additional To Do's :
Fix Trails -- ?
Decals On Ramps
Possible Adds on Walls
Waterfall Sound/Splash -- ?
Fixed water errors ?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Builds :
Start = 1
Stages = 1
Bonus = 1
End = 1
Secret = 1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Materials
{
materials/skybox/zombiehell~
materials/fur_pattern/~
materials/Furchee/black_stone_wall
materials/Furchee/doorwood
materials/Furchee/glass
materials/Furchee/metal-pattern
materials/furextra/scroll
materials/furextra/stages
materials/furextra/bonus
materials/furextra/secret
materials/furextra/weapons/~
materials/furry/lobbytiles
materials/furry/metalwall048b
materials/furry/offflra
materials/furry/offflrb
materials/furry/red
materials/portal_metal/metal_lift001
materials/portal_metal/metal_lift001_gradient
materials/portal_metal/metalwall048b_lrg
materials/portal_metal/metalwall048c
materials/portal_metal/metalwall048e
materials/portal_metal/metalwall_bts_001b
materials/portal_metal/metalwall_bts_003a
materials/portal_metal/metalwall_bts_006b
materials/portal_metal/metalwall_bts_006c_gradient
materials/stages/anthro/stage_cheetah
materials/stages/anthro/stage_cow
materials/stages/anthro/stage_fox
materials/stages/anthro/stage_giraffe
materials/stages/anthro/stage_lynx
materials/stages/anthro/stage_ocelot
materials/stages/anthro/stage_panther
materials/stages/stage_cheetah
materials/stages/stage_cow
materials/stages/stage_fox
materials/stages/stage_giraffe
materials/stages/stage_jaguar
materials/stages/stage_lynx
materials/stages/stage_ocelot
materials/stages/stage_panther
materials/stages/stage_snake
materials/stages/stage_zebra
materials/stages/stage_tiger
materials/stages/jaguar
materials/stages/snake
materials/stages/tiger
materials/stages/zebra
materials/watersource/waterfall/waterfallfull_1024_clear
materials/watersource/waterglow/waterglow512x16
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Models
{
"Renamon"
{
materials/models/player/techknow/renamon/eyes.vmt
materials/models/player/techknow/renamon/renamon.vmt
materials/models/player/techknow/renamon/renamon.vtf
materials/models/player/techknow/renamon/renamon_exp.vtf
materials/models/player/techknow/renamon/renamon_n.vtf
models/player/techknow/renamon/renamon.dx80.vtx
models/player/techknow/renamon/renamon.dx90.vtx
models/player/techknow/renamon/renamon.mdl
models/player/techknow/renamon/renamon.phy
models/player/techknow/renamon/renamon.sw.vtx
models/player/techknow/renamon/renamon.vvd
}
"Krystal"
{
materials/models/player/techknow/bvixen/armor.vmt
materials/models/player/techknow/bvixen/body.vmt
materials/models/player/techknow/bvixen/cloths.vmt
materials/models/player/techknow/bvixen/eyes.vmt
materials/models/player/techknow/bvixen/head.vmt
materials/models/player/techknow/bvixen/vixen.vtf
materials/models/player/techknow/bvixen/vixen_n.vtf
models/player/techknow/bvixen/vixen.dx80.vtx
models/player/techknow/bvixen/vixen.dx90.vtx
models/player/techknow/bvixen/vixen.mdl
models/player/techknow/bvixen/vixen.phy
models/player/techknow/bvixen/vixen.sw.vtx
models/player/techknow/bvixen/vixen.vvd
}
"Wingedelf"
{
materials/models/player/techknow/wingedelf/0hairtail.vmt
materials/models/player/techknow/wingedelf/0HairTail.vtf
materials/models/player/techknow/wingedelf/0HairTail_n.vtf
materials/models/player/techknow/wingedelf/0Legs.vmt
materials/models/player/techknow/wingedelf/0Legs.vtf
materials/models/player/techknow/wingedelf/0Legs_n.vtf
materials/models/player/techknow/wingedelf/0skirt.vmt
materials/models/player/techknow/wingedelf/0skirt.vtf
materials/models/player/techknow/wingedelf/0steel.vmt
materials/models/player/techknow/wingedelf/0steel.vtf
materials/models/player/techknow/wingedelf/0steel_n.vtf
materials/models/player/techknow/wingedelf/1breast_back.vmt
materials/models/player/techknow/wingedelf/1breast_back.vtf
materials/models/player/techknow/wingedelf/1breast_back_n.vtf
materials/models/player/techknow/wingedelf/1darkelfFace2.vmt
materials/models/player/techknow/wingedelf/1darkelfFace2.vtf
materials/models/player/techknow/wingedelf/1darkelfFace2_n.vtf
materials/models/player/techknow/wingedelf/1Hair.vmt
materials/models/player/techknow/wingedelf/1Hair.vtf
materials/models/player/techknow/wingedelf/1Hair_n.vtf
materials/models/player/techknow/wingedelf/1Neck_Vest_Legs.vmt
materials/models/player/techknow/wingedelf/1Neck_Vest_Legs.vtf
materials/models/player/techknow/wingedelf/1Neck_Vest_Legs_n.vtf
materials/models/player/techknow/wingedelf/eyelashe.vmt
materials/models/player/techknow/wingedelf/eyelashe.vtf
materials/models/player/techknow/wingedelf/eyes.vmt
materials/models/player/techknow/wingedelf/eyes.vtf
materials/models/player/techknow/wingedelf/wings.vmt
materials/models/player/techknow/wingedelf/wings.vtf
models/player/techknow/wingedelf/wingedelf.dx80.vtx
models/player/techknow/wingedelf/wingedelf.dx90.vtx
models/player/techknow/wingedelf/wingedelf.mdl
models/player/techknow/wingedelf/wingedelf.phy
models/player/techknow/wingedelf/wingedelf.sw.vtx
models/player/techknow/wingedelf/wingedelf.vvd
}
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Decals/Overlays
{
materials/decals/furry/bpaw
materials/decals/furry/cat_paw_prints
materials/decals/furry/cheetahbig
materials/decals/furry/paw_512
materials/decals/furry/paw_256
materials/decals/furry/paw_512_2
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sound
{
sound/furchee/not_to_fly.mp3
sound/furchee/krystal.mp3
sound/furchee/draenie.mp3
sound/furchee/renamon.mp3
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Current Total Compile Time -- 0h7m55s
BSP Total Size -- ??
Bzip Total Size -- ??
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Important Compile Info :
18075 faces
88 degenerate faces
26221258 square feet [3775860992.00 square inches]
3 Displacements
142028 Square Feet [20452156.00 Square Inches]
17987 patches before subdivision
280873 patches after subdivision
116 direct lights
VRAD: planes 54204/65536 1084080/1310720 (82.7%) VERY FULL!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Compile Summary - job mode: FULL
Map Name: surf_anthropomorphic.vmf
VBSP - mode:normal , 25 seconds, 00:00:30 elapsed
VVIS - mode:normal, 46 seconds, 00:00:47 elapsed
VRAD - mode:normal, 6 minutes, 25 seconds(LDR), n/a(HDR), 00:06:26 elapsed
Total Compile time: 00:07:45
EDIT : Updated Dump (Final Pre-Release Compile)