Originally posted by Gatekeeper828, post: 49858:
New weapons - The problem with the new weapons is that they're adding useless ones. We don't need more shotguns or SMGs, we need new assault rifles to counter the AK and M4 being used the most. If we have more weapons that can counter the AK and M4, we'll see a lot more variety in what people use.
Some of the SMGs actually stand a chance against some one with an AK or and M4 and with the upcoming changes the recoil of the AK is being increased. I find they're a lot more evened out now compared to 1.6 or CSS. The only thing I've found is they've killed the Deagle soo bad. You can't just easily pick off people when they come around the corner with a head shot, but maybe that's just because of the updated hit boxes and better bullet reg.
Originally posted by Gatekeeper828, post: 49858:
Mod support - I have no idea what this will look like in the end but Valve needs to listen to the community to make it successful. Valve fucked up on L4D's VPK system because it was a disaster and only made things much more complicated than development should be. If Valve listens to the community, we should have no problem with this.
They have announced an SDK for CS:GO already, but I don't know what else they really plan to do. Deathmatch has already been modded into the game (with gun menus, spawn protection and all) and works flawlessly. I'm sure most of the mods we see on CSS will be easily transferred over to CS:GO.


I am 75% addicted to Counterstrike.
What about you? :wcc: