2012-08-09 19:34 UTC
The following changes will be made to the game before August 14th;
Soo.. What do you all think?
The only thing that makes me sad is
its been there since 1.6 and been in the CS:GO beta since launch.. It's pretty much part of the game. I don't know why they'd remove it.. Oh well, time to use slow ass awps xD
Weapons:
– Increased recoil of the AK-47.
– Slightly lowered recoil and increased accuracy of the Famas.
– Increased armor penetration and increased damage of the MP7.
– Increased damage and increased movement speed of the SSG08.
– Decreased accuracy of the Tec-9.
– Increased damage of the UMP45.
– Fixed the “quick switch exploit” that allowed players to bypass slow weapon cycle times by switching weapons.
– Increased the duration of the AWP deploy animation to 1.25 seconds.
– Reduced the strength of the flashbang.
– Berettas no longer shift horizontally when their accuracy changes.
– The SSG08 texture has been updated.
– Added rumble effect to knife.
– Fixed grenades becoming stuck on players or inside them when thrown from within a player volume.
– Changed grenades to bounce more realistically off of players.
– Players should no longer be able to boost off of grenades.
– Reduced the opacity core radius for player standing inside a smoke grenade.
Gameplay:
– Adding Mac support
– Update to bot aiming system. Players should see a substantial decrease in the ability of bots to get perfect shots on moving targets, especially at lower difficulty levels. Bots now can react poorly (or well) to enemies that are dodging/strafing, and also must now account for their own movement while shooting.
– Moved the setting of maxplayer from maps to modes in gamemodes.txt.
– Increased Casual money rewards, per Beta feedback.
– The difficulty of the upper tier bots has been increased.
– Updating movement values to community vetted numbers. Thanks Wombo!
Animations and Models:
– Updated the AWP viewmodel firing animation. This was inspired by community feedback that suggested more towards-the-viewer recoil and less vertical recoil.
– Added some recoil to the SSG08 rifle viewmodel firing animation.
– Updated the 3rd person CT firing pose for SSG08. This fixes major shoulder and elbow popping, minor forearm popping on transition between firing and idle while crouched.
– Updated the following viewmodel firing animations.
o Berettas
o AK-47
o M4A4
o Desert Eagle
o Galil AR
- Added 8 new player models to the game:
o Separatist
o Anarchist
o Pirate
o Professional
o FBI
o IDF
o SAS
o SWAT
UI:
– Added full screen windowed mode to video options.
– Removed Quick Match from the Play Menu.
– Updates have been made to the Vote UI:
o The vote thumbs and counts now also display on the vote result, so you get a summary of why it passed or failed.
o Now when a vote fails because it was cast recently, we show that warning message before we would show the failure for an individual voter recently casting a failed vote.
o Fixed the result numbers sometimes not showing the very last vote that caused it to succeed or fail.
o The player list is now scrollable when there are more than 10 selectable players.
o Added a new convar – “sv_arms_race_vote_to_restart_disallowed_after” that should be set to the weapon level after which no restart match vote will be accepted. This convar is currently set in GameModes.txt for each of the modes of play, and is set so that a vote to restart will work until someone reaches the knife level
...................................
Click here to read the rest of the changes coming to CS:GO! - blog.counter-strike.net
Soo.. What do you all think?
The only thing that makes me sad is
– Fixed the “quick switch exploit” that allowed players to bypass slow weapon cycle times by switching weapons.
its been there since 1.6 and been in the CS:GO beta since launch.. It's pretty much part of the game. I don't know why they'd remove it.. Oh well, time to use slow ass awps xD


















