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Things to consider

Started by Bishop · Jul 20, 2007 · 8 replies · 2055 views
Monthly/Bi-Monthly map change. HugeFlatMap is okay for a while, but it gets kinda bland after a while. Some variety would be a good thing imo, such as freespace06_v2-1 or gm_solarsystem for example.

Auto-Kicker. Having no experience with lua or ecs scripting, I'm not certain it'd be plausible BUT.. what about scripting up something that tracks how many kills a player makes. If they kill 6 (or more, depending on what you'd deem excessive) in 30min or less, the script would boot them out, or ban them.

If nothing else, these are things that're worth thinking about implementing.
Originally posted by Bishop, post: 298:
Monthly/Bi-Monthly map change. HugeFlatMap is okay for a while, but it gets kinda bland after a while. Some variety would be a good thing imo, such as freespace06_v2-1 or gm_solarsystem for example.


Well I could have a vote every week for a new map here on the forums, and whatever wins will be on the server for that week.

Originally posted by Bishop, post: 298:
Auto-Kicker. Having no experience with lua or ecs scripting, I'm not certain it'd be plausible BUT.. what about scripting up something that tracks how many kills a player makes. If they kill 6 (or more, depending on what you'd deem excessive) in 30min or less, the script would boot them out, or ban them.


If someone could script something or find a script to do that I would put it on the server, I don't have the time right now to look around or script something myself.

> Trust your technolust
Let me look for one and if not ill try to script some... And tell me if there are any thing that the scipt should have...
Vote-based kicking.
Copy from already existing ULX scripts if you must, as this already exists elsewhere, but for gods sake, give us a way of kicking non-violent minges.


(Also, as a suggestion, if you code it yourself you may want to do it by going off of the score, if that's easier. You get, say, 10 kills, then on the 11th (For a score of 11), it kicks you with the message "Kicked for killing", or somesuch. If making it keep track of kills/time proves difficult or something.)
Originally posted by Rybec, post: 316:
Vote-based kicking.
Copy from already existing ULX scripts if you must, as this already exists elsewhere, but for gods sake, give us a way of kicking non-violent minges.


(Also, as a suggestion, if you code it yourself you may want to do it by going off of the score, if that's easier. You get, say, 10 kills, then on the 11th (For a score of 11), it kicks you with the message "Kicked for killing", or somesuch. If making it keep track of kills/time proves difficult or something.)


A way around wuold be to Suicide like 50 times, then u can kill 60 people. like that would be a way around it.
Originally posted by Reject, post: 317:
A way around wuold be to Suicide like 50 times, then u can kill 60 people. like that would be a way around it.


I wouldn't expect the average PKer Minge to be bright enough to figure that out, but it's possible. The vote-kick may be an easier way to manage things.
Originally posted by Bishop, post: 318:
I wouldn't expect the average PKer Minge to be bright enough to figure that out, but it's possible. The vote-kick may be an easier way to manage things.


Agreed. 8 9 10
Ok I couldnt find any so ill just have to script em' :(
Originally posted by Reject, post: 317:
A way around wuold be to Suicide like 50 times, then u can kill 60 people. like that would be a way around it.

Nope.
Lowest your score can go is -1. The rest just add to your deaths, not subtract from your score.
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