2007-08-18 03:50 UTC
There is a reasonable chance I might convince my physics teacher to shell out money to buy Gmod to use at school for physics class.
But, I need to get him details.
I'm also not sure if it's actually feasible.
I just gave him a brief explanation, really just that it was a fairly realistic physics engine, and was essentially a sandbox to experiment in.
I left out the part that the game it's a modification for is a FPS, and that we'd have to buy and install it on every machine.
I decided to make them get Gmod 10 if it goes through, under the pretense that 10 is more advanced/easier learning curve/more stable (I think/hope, it should be, since Garry has access to the Source source code).
From there, I have questions, so I can describe what's involved better. I also need to find out the specs on our computers, as they're new (to us), and I've not used them yet.
I also don;t know if our IT guy would go for it. but the teacher seems interested, and wants to know more.
Is it possible to run a crapload of computers on the same account doing the same game at the same time connected to a server, with all comps and the server on the same network, or will Steam throw a hissy fit and prevent it? Is there any way around the hissy fit if it does?
It'll get expensive if we have to buy CSS AND Gmod for every computer (Or just 16 of them....)
What exactly is involved in setting up a dedicated server, since I can pretty much guarantee the comps won't be able to play and host simultaneously (They might, but a dedicated would be better anyway)
How, precisely, do you guys think I should describe the program in detail to increase the chances of acceptance?
Do I be a rat and make the school buy it on my account, or have them make an account for the school?
Or both, under the pretense of allowing myself/the teacher to have admin rights on the server to keep control, since I already know the game/because they're in charge?
Also, any tips on what else to suggest in terms of things like keeping people from playing when they aren't in physics class, or making it impossible to play CSS? It is a school, after all.
Also, how to keep people from joining online servers, limiting them to the school server only?
From there, I guess it's a matter of taking a head count of people in the class to see if a second server is worthwhile, or if we just have some comps with two people on it.
There's no more than 20 people in the class (small school. I have three people in my art class.).
Other than that, thought/suggestions/tips/etc? Things like what mods to put in? Just keep in mind it is a physics class.
If this falls through, I guess there's always Armadillo Run, too.
But, I need to get him details.
I'm also not sure if it's actually feasible.
I just gave him a brief explanation, really just that it was a fairly realistic physics engine, and was essentially a sandbox to experiment in.
I left out the part that the game it's a modification for is a FPS, and that we'd have to buy and install it on every machine.
I decided to make them get Gmod 10 if it goes through, under the pretense that 10 is more advanced/easier learning curve/more stable (I think/hope, it should be, since Garry has access to the Source source code).
From there, I have questions, so I can describe what's involved better. I also need to find out the specs on our computers, as they're new (to us), and I've not used them yet.
I also don;t know if our IT guy would go for it. but the teacher seems interested, and wants to know more.
Is it possible to run a crapload of computers on the same account doing the same game at the same time connected to a server, with all comps and the server on the same network, or will Steam throw a hissy fit and prevent it? Is there any way around the hissy fit if it does?
It'll get expensive if we have to buy CSS AND Gmod for every computer (Or just 16 of them....)
What exactly is involved in setting up a dedicated server, since I can pretty much guarantee the comps won't be able to play and host simultaneously (They might, but a dedicated would be better anyway)
How, precisely, do you guys think I should describe the program in detail to increase the chances of acceptance?
Do I be a rat and make the school buy it on my account, or have them make an account for the school?
Or both, under the pretense of allowing myself/the teacher to have admin rights on the server to keep control, since I already know the game/because they're in charge?
Also, any tips on what else to suggest in terms of things like keeping people from playing when they aren't in physics class, or making it impossible to play CSS? It is a school, after all.
Also, how to keep people from joining online servers, limiting them to the school server only?
From there, I guess it's a matter of taking a head count of people in the class to see if a second server is worthwhile, or if we just have some comps with two people on it.
There's no more than 20 people in the class (small school. I have three people in my art class.).
Other than that, thought/suggestions/tips/etc? Things like what mods to put in? Just keep in mind it is a physics class.
If this falls through, I guess there's always Armadillo Run, too.



